April 2009 Change Log
04/24 UPDATE
- Carpenters now have a couple money-making items (staves and wooden shield).
- Tinkerers can craft advanced woodcrafting and fletching tools, allowing bowcrafters and carpenters to use colored logs.
- Failing while harvesting now burns some of the resources in that vein.
- Only 1 type of flux will be used from now on, priced at 100gp/bottle.
- Loot modified, added many items and tweaked gold drops.
- Colored logs can be turned into boards with any carpentry tool.
- Fixed a small issue with stat gain and skill checks.
- Tweaked special NPCs to allow skill cap increase up to 110 for smiths and tailors.
- Ancient smith hammers (up to +10) now drop in loot.
- Many more little changes :)
04/22 UPDATE
- Housing code changed a lot (i can only assume i was drugged when i coded the older one)
- Recall and mark and travel in general is now done the proper (and maintainable) way in NC.
- The gate at the NC camp mine should now teleport pets too, as intended.
04/21 UPDATE
- This update includes the map files for the 5.0.0b version of the client. This means we can access most of the new areas introduced in the ML expansion now.
- Special teleporting gate added.
- NC-prohibited items should be for sale again on normal land vendors (vampirik tailoring kits, vet shield reshaping tools, etc).
- Repairing now damages max dura for tailoring too. damages slightly increased.
- Repair deeds scripted. Blank ones are available at NPC smiths.
- Bits of code cleanup.
04/18 UPDATE
- Auto-Healing can now be toggled with the [toggleautohealing command.
- Auto-Healing should re-attempt to cure poison.
- Pack animals now walk faster, all pets should follow their masters at running speed.
- Gem droppings from lumberjacking have been reduced in NC.
- Pvp-PvP ONLY looting should be finally fixed now.
- Lumberjacking yields no more colored logs in NC.
- We have a new packhorse, far stronger. It requires 3 control slots.
- Animal Trainers sell the new pack horses.
04/15 UPDATE
- Healing now auto-restarts if healing on self, and still hurt, obviously.
- Blessed dagger now has 10 durability.
- Blessed, dyable notebooks can be purchased from provisioners.
- Corpses are no longer weirdly renamed when looted.
- Looting of a corpse will no longer leave an invisible item that never decays every time an item is lifted…
- Minor fixes in the NC loot system.
- Non PvP players should no longer be able to loot PvP players (NC).
- PvP Players can freely loot other PvP players.
04/13 FORCED UPDATE
- Hopefully fixed the freezing bug.
- Guild deeds can now be placed directly on guild tiles, as intended. (tahu)
- Status command now shows NC besides the name.
- AI-specific loot (arrows for archers, reags for mages).
- Monsters with arrows stuck in their foreheads should drop them as loot. (up to 15)
04/11 UPDATE
- Healing fixed. It now grants a bonus to health regeneration.
- PvP corpses should be lootable by PvP ppl.
- Worldchat made different for NC characters.
- Loot in NC now includes scrolls.
- Added the regions i forgot last time.
- Auto Mining introduced (By Tahu)
04/07 UPDATE
Holy… some many changes… an entire subgame and months of delayed scripting…
- NewChallenge is now open. To join just choose jhelom as your starting location. WARNING: This is an entire, untested, subgame. Bugs WILL appear. For sure.
- A lot of new deco, with the new graphics.
- A nice godwalk mod for GMs, by tahu.
- Minor changes.
OK… that wasnt that long a list, but trust me when i tell you scripting NC was a lot of work :P